Large City: Mâsh áō Ni̋ēkēä

Mâsh áō Ni̋ēkēä

Mâsh áō Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceJa̋nhaw̄y Region
RegionCi̊qníhp Brush
Founded1106
Community LeaderLord Mocth Glèsë Brilî
Area58 km2 (23 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation4232 m (13884 ft)
Average Yearly Precipitation284 cm/y (111 in/y)
Population13716
Population Density236 people per km2 (596 people per mi2)
Town AuraConjuration
Naming
Native nameMâsh áō Ni̋ēkēä
Pronunciation/ɱɑ̂ʃ/ /eɪ̯́ʊ/
Direct Translation[empty; vacant; hollow] [test]
Translation[Not Yet Translated]

Mâsh áō Ni̋ēkēä (/ɱɑ̂ʃ/ /eɪ̯́ʊ/ [empty; vacant; hollow] [test]) is a subtropical Large City located in the Ja̋nhaw̄y Region of the Goblin Tribes.

The name Mâsh áō Ni̋ēkēä is derived from the Goblin language, as Mâsh áō Ni̋ēkēä was founded by Coraguis Atelerida Mademus, who was culturaly Goblin.

Climate

Mâsh áō Ni̋ēkēä has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 9°C (48°F). Mâsh áō Ni̋ēkēä receives an average of 284 cm/y (111 in/y) of precipitation, most of which comes in the form of rain during the summer. Mâsh áō Ni̋ēkēä covers an area of nearly 58 km2 (23 mi2), and an average elevation of 4232 m (13884 ft) above sea level.

Overview

Mâsh áō Ni̋ēkēä was founded durring the early 12th century in spring of the year 1106, by Coraguis Atelerida Mademus. The establishment of the new community went well, with no major obsticles durring construction.

Mâsh áō Ni̋ēkēä was built using the conventions of Goblin durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Mâsh áō Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mâsh áō Ni̋ēkēä is buildings are arranged arrounded highly ordered system of narrow cobblestone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Astonishigly, the failry decent fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Mâsh áō Ni̋ēkēä is a bustling hive of activity. Everyone moves at nothing short of a jog, each convocation is a mile a minute, and there’s dedicated lanes for riding through town in the center of each street. The locals all appear to be not merely occupied, but in a true hurry for everything from drinking a pint of ale to their daily work.

Civic Infrastructure

Mâsh áō Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Mâsh áō Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mâsh áō Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mâsh áō Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mâsh áō Ni̋ēkēä's parks.

Mâsh áō Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mâsh áō Ni̋ēkēä.

Mâsh áō Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mâsh áō Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mâsh áō Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mâsh áō Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mâsh áō Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mâsh áō Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mâsh áō Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mâsh áō Ni̋ēkēä's public wards, blessings, and other arcane systems.

Mâsh áō Ni̋ēkēä has an Scientific Academy which provides higher education in the natural sciences.

Mâsh áō Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mâsh áō Ni̋ēkēä's grid is powered by hydrogalvanic generators.

Mâsh áō Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Mâsh áō Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Mâsh áō Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Mâsh áō Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mâsh áō Ni̋ēkēä's natural decorations nor waterways.

Mâsh áō Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mâsh áō Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mâsh áō Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Religious leaders are influential in almost any community, but in Mâsh áō Ni̋ēkēä they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.

Mâsh áō Ni̋ēkēä's bank was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Mâsh áō Ni̋ēkēä every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Urdefhan near Mâsh áō Ni̋ēkēä are known to be a mutant strain of the creature.

Mâsh áō Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Conjuration energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 26
  • Farmers: 44
  • Farm Laborer: 65
  • Hunters: 52
  • Milk Maids: 37
  • Ranchers: 18
  • Ranch Hands: 36
  • Shepherds: 33
    • Farmland: 55686 m2
    • Cattle and Similar Creatures: 3429
    • Poultry: 41148
    • Swine: 2743
    • Sheep: 137
    • Goats: 27
    • Horses, Mounts, and Beasts of Burden: 1371

Craftsmen

  • Arms and Toolmakers: 27
  • Blacksmiths: 29
  • Bookbinders: 17
  • Buckle-makers: 19
  • Cabinetmakers: 29
  • Candlemakers: 45
  • Carpenters: 44
  • Clothmakers: 37
  • Coach and Harness Makers: 14
  • Coopers: 35
  • Copper, Brass, Tin, Zinc, and Lead Workers: 20
  • Copyists: 13
  • Cutlers: 11
  • Fabricworkers: 30
  • Farrier: 74
  • Furriers: 8
  • Glassworkers: 45
  • Gunsmiths: 28
  • Harness-Makers: 13
  • Hatters: 26
  • Hosiery Workers: 9
  • Jewelers: 15
  • Leatherwrights: 35
  • Locksmiths: 13
  • Matchstick makers: 21
  • Musical Instrument Makers: 19
  • Painters, Structures and Fixtures: 17
  • Paper Workers: 20
  • Plasterers: 18
  • Pursemakers: 22
  • Roofers: 14
  • Ropemakers: 14
  • Rugmakers: 12
  • Saddlers: 23
  • Scabbardmakers: 30
  • Scalemakers: 14
  • Scientific, Surgical, and Optical Instrument Makers: 8
  • Sculptors, Structures and Fixtures: 13
  • Shoemakers: 13
  • Soap and Tallow Workers: 48
  • Tailors: 94
  • Tanners: 17
  • Upholsterers: 20
  • Watchmakers: 18
  • Weavers: 42
  • Whitesmiths: 10

Merchants

  • Adventuring Goods Retellers: 9
  • Arcana Sellers: 9
  • Beer-Sellers: 18
  • Booksellers: 21
  • Butchers: 37
  • Chandlers: 36
  • Chicken Butchers: 39
  • Entrepreneurs: 14
  • Fine Clothiers: 33
  • Fishmongers: 33
  • Florists: 8
  • Potion Sellers: 23
  • Resellers: 48
  • Spice Merchants: 18
  • Wine-sellers: 25
  • Wheelwright: 20
  • Woodsellers: 12

Service workers

  • Bakers: 85
  • Barbers: 63
  • Coachmen: 20
  • Cooks: 48
  • Doctors: 28
  • Gamekeepers: 22
  • Grooms: 11
  • Hairdressers: 47
  • Healers: 42
  • Housekeepers: 44
  • Housemaids: 80
  • House Stewards: 40
  • Inns: 13
  • Laundry maids: 26
  • Maidservants: 48
  • Nursery Maids: 22
  • Pastrycooks: 45
  • Restaurateur: 57
  • Tavern Keepers: 54

Specialized Laborer

  • Ashworkers: 18
  • Bleachers: 12
  • Chemical Workers: 7
  • Coal Heavers: 26
  • In-Town Couriers: 28
  • Long Haul Couriers: 31
  • Dockyard Workers: 26
  • Gas Workers: 6
  • Hay Merchants: 11
  • Leech Collectors: 35
  • Millers: 29
  • Miners: 29
  • Oilmen and Polishers: 21
  • Postmen: 34
  • Pure Finder: 18
  • Skinners: 41
  • Sugar Refiners: 7
  • Tosher: 22
  • Warehousemen: 48
  • Watercarriers: 27
  • Watermen, Bargemen, etc.: 40

Skilled Laborers

  • Accountants: 17
  • Alchemist: 20
  • Clerk: 28
  • Dentists: 14
  • Educators: 34
  • Engineers: 20
  • Gardeners: 13
  • Mages: 10
  • Plumbers: 13
  • Pharmacist: 17
  • Professors: 6
  • Scientists: 10
  • Wizards: 5

Civil Servants

  • Adventurers: 13
  • Bankers: 19
  • Civil Clerks: 32
  • Civic Iudex: 14
  • Consultants: 9
  • Exorcist: 32
  • Fixers: 15
  • Kami Clerk: 27
  • Landlords: 28
  • Lawyers: 17
  • Legend Keepers: 24
  • Militia Officers: 137
  • Monks, Monastic: 39
  • Monks, Civic: 40
  • Historian, Oral: 30
  • Historian, Textual: 16
  • Policemen, Sheriffs, etc.: 30
  • Priests: 57
  • Rangers: 17
  • Rat Catchers: 20
  • Scholars: 20
  • Spiritualist: 25
  • Slayers: 7
  • Storytellers: 46
  • Military Officers: 44

Cottage Industries

  • Brewers: 41
  • Comfort Services: 62
  • Enchanters: 14
  • Herbalists: 16
  • Jaminators: 44
  • Needleworkers: 52
  • Potters: 21
  • Preserve Makers: 40
  • Quilters: 19
  • Seamsters: 68
  • Spinners: 40
  • Tinker: 15
  • Weaver: 37

Artists

  • Actors: 14
  • Architects: 5
  • Bards: 22
  • Costumers: 8
  • Dancers: 15
  • Drafters: 8
  • Engravers: 11
  • Fine Furniture Carpenters: 6
  • Glaziers: 14
  • Inlayers: 13
  • Musicians: 39
  • Painters, Art: 6
  • Playwrights: 14
  • Sculptors, Art: 12
  • Wood Carvers: 40
  • Writers: 39

Produce Industries

  • Butter Churners: 45
  • Canners: 41
  • Cheesmakers: 42
  • Ice Merchants: 6
  • Millers: 26
  • Picklers: 23
  • Smokers: 18
  • Stockmakers: 15
  • Tobacconists: 21
  • Tallowmakers: 29

5108 of Mâsh áō Ni̋ēkēä's population work within a Foundational Occupation.

7786 of Mâsh áō Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 822 (6%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with good fortune for a year and a day. One of Mâsh áō Ni̋ēkēä's local festivals commemorates this miracle.

History